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Dissertations
By Ayca Ozturk
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Roots of an Appealing Post-Apocalyptic World

post apocalyptic
This report investigates the Post-Apocalyptic Videogame Genre and tries to find the element that makes both the genre and the worlds that are loved by many people this popular.

To ensure that; first, we will investigate the history of storytelling and how the video game narrative affects and changes it, and how cutscenes play a part in this process. With these, we will have an understanding of how storytelling in video games is shaped as a new genre.


Then we will look into people's interest in the post-apocalyptic genre and the elements that a designer needs to create the world's narrative and aesthetic. I believe without understanding the desig process of the post-apocalyptic worlds, we can not understand the elements that are used to create a story.


After that, we will investigate ten games to pinpoint the elements that ensure the world's success, which is, as we will find out, mostly storytelling.The aim of this task is to understand what the consumer, in this case gamers, like and does not like.


We will also investigate the effects of level design and atmosphere of these games to argue about how they shape the storytelling of these video game worlds. How they add to the story of the game and can make the player understand the story with small hints. The environment design of any game adds to the story massively and creates an emotional response in the player. In post-apocalyptic genre however, it is one of the key elements that shows the player the hints of the past.


After we agree on the importance of storytelling in post-apocalyptic video game worlds, we will investigate the implementation of this research in the game we designed.

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Social Life and Public Spaces of Video Games

social life
As a society, we like to be social in our free time.

Our cities are designed to meet that expectation. We can not imagine a city without its public spaces. But in our current world, people found another place to socialize, virtual spaces. In these new public areas, people can talk with someone who’s in a different country within seconds.


We also see this new approach in video games with multiplayer games and their social environments. It can also be discussed that these spaces are becoming an alternative to physical public places.


This review is to discuss whether a public space inside a video game virtual space is possible or not. And also to understand why the players choose these types of socializing and public places instead of physical ones by discussing various articles about the topic.


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